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Valve Is Letting an Algorithm Run Steam's Sales Next Year

Steam's featured deals are getting personalised by early 2027, according to Bellular News. More traffic for buried games is the pitch, but traffic was never the part anyone was missing.

By Cass Novak

Discounting a game on Steam currently works like putting it on a folding table at a flea market and hoping the one person who wanted it happens to walk past that week. Valve apparently agrees, because according to Bellular News, the company is rebuilding its sales system around personalised, algorithm-driven deals arriving in early 2027, replacing the flat, calendar-locked discount events that currently decide which games get seen and which get buried under the front page's churn.

The logic, as laid out by that channel, is straightforward enough: thousands of games launch into Steam's front page every year and most of them scroll off it within days, discount or no discount, because a featured slot during a seasonal sale is a finite resource handed out mostly by recency and visibility rather than by who'd actually buy the thing. A personalised system would theoretically surface a three-year-old game to the handful of people whose wishlists and purchase history say they'd want it, long after its launch window closed and its publisher stopped hoping.

That's a genuinely useful fix for 'discoverability', a word Valve and everyone downstream of it uses like it's self-evidently good. It is not, however, the same claim as 'more sales', and Bellular News is right to pry those two apart. Getting shown to the right wishlist gets you a visit. A visit gets you maybe a click. A click, per the usual funnel math every storefront pretends doesn't apply to them, gets you a purchase some fraction of the time that's nowhere near 100 percent. An algorithm that's excellent at matching intent can still produce a quarter's worth of extra traffic and a rounding error's worth of extra revenue, and nobody running the system has an obligation to publish which of those two numbers actually moved.

The part worth watching, and the part Bellular News flags without fully answering, is where 'personalisation' stops meaning better recommendations and starts meaning different prices for different people based on what the algorithm thinks you'll pay. Steam already treats regions differently; a system built to tailor what you see is one engineering decision away from tailoring what you're charged for seeing it. Nobody asked for that, and nobody's going to thank Valve for delivering it under the same banner as 'finally found that indie game I wishlisted in 2022'.

Steam's current sales are blunt, unglamorous instruments, and blunt instruments are at least honest about what they are. An algorithm that's better at finding buyers is worth having. An algorithm that's better at finding how much each buyer will tolerate is worth watching closely, and 2027 is not that far away.