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Xbox CEO Asha Sharma Warns Xbox Can't Live on Old Hits Alone

Asha Sharma told staff Xbox needs bold new IP to survive, even as the studios built to make weird, original games keep getting shut down.

By Marisol Vega

Asha Sharma wants Xbox to invent new worlds. Xbox keeps closing the studios that were built to do exactly that.

At a town hall meeting shared with Windows Central, the Xbox CEO laid out the plan in two halves that do not quite fit together. "We're backing our strongest franchises. I want our great games to become great global billion-dollar franchises," she said, before adding the part that reads like a warning label: "We will not survive if we only revive on the past. We have to find new ways, and courage, to have invention on new IP that reaches new sets of audiences."

The franchise half of that sentence is already visible. This year leaned on Forza Horizon, Halo, and Gears of War ahead of Call of Duty: Modern Warfare 4 later this month, as GameSpot notes. Next year brings a new Fable and InXile's Clockwork Revolution, plus a pair of Hideo Kojima projects, OD and Physint, that Xbox has already locked down with a deal. None of that is invention. It is maintenance of a portfolio Microsoft already owns.

The new IP half is harder to find, because Xbox has spent the past stretch parting ways with several of the studios that actually specialized in it. Compulsion Games, Undead Labs, and Double Fine all built reputations on strange, story-forward games that were not guaranteed hits but gave Xbox a identity beyond its shooters and racers. Asking for more courage on original ideas while trimming the teams with the most practice making them is not a contradiction Sharma addressed, as the clip from Destin's channel on this story lays out.

There is a cost reason the catalog leans on revivals in the first place. Blizzard's next major releases, StarCraft and Diablo 5, are years out, and AAA production timelines keep stretching while budgets climb with them. Call of Duty is the one franchise Activision solved for annual output, by funding a multi-studio assembly line that nothing else at Microsoft currently matches. Everything else gets filled with sequels because sequels are the schedule you can actually hit.

Meanwhile the pressures stacking up around all of this have nothing to do with inventiveness. Live-service games already hold most of the player time and spending Xbox would need new IP to pull away. Component costs tied to the AI buildout have pushed console and PC prices higher than they have ever been. And AI tools are now good enough that people are reconstructing old games to run in a browser from scratch, which should unsettle anyone counting on catalog value as a moat. Sharma's stated goal, entertaining a billion people a day, sits on top of all of it.

The people who made Compulsion Games, Undead Labs, and Double Fine what they were are the ones who won't be in the room when Xbox tries to find that courage.