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HardwarePCVRResident Evil 4 VR

Steam Frame Can Run Quest Exclusives, No Thanks To Anyone

A sideloading workaround lets Valve's new headset run Meta's walled-off exclusives, provided you already own them and don't mind playing IT support for your own hardware.

By Cass Novak

Valve's headset can now boot games Meta spent years insisting would never leave its ecosystem, and it took a backup tool and a sideloading app to do it, not a partnership, not a patch, not a single official word from either company.

As demonstrated by Beardo Benjo, the process for running Meta Quest exclusives like Resident Evil 4 VR on Steam Frame runs through a two-step pipeline: back up games you already own using SideQuest or AXRB, then push those files onto the headset with a separate Steam Frame sideloading app. That's the entire 'workaround' (their word, and it's doing a lot of lifting for something that amounts to copying files between two devices that were never designed to talk to each other).

Notice the load-bearing caveat baked into that sentence: you already own the games. This isn't a crack letting you play Meta's catalog for free, it's a file-transfer bridge for libraries you've already paid for once, sitting on a headset that wasn't supposed to touch them at all. That's a meaningfully different story than piracy, and worth saying plainly before the comments section decides otherwise.

What nobody's confirmed is whether this keeps working. Unofficial means unsupported, which means the next Quest firmware update or Steam Frame system patch can break the whole chain without warning, and neither company owes you a changelog explaining why. Valve already got credit for shipping a headset worth keeping, as covered in Steam Frame Review Roundup: VR's First Headset Worth Keeping; running someone else's exclusives on it is a bonus feature Valve never advertised and could kill without ever having promised.

The setup, as laid out in the video:

  • Back up owned Quest titles through SideQuest or AXRB.
  • Transfer the backed-up files to Steam Frame using a dedicated sideloading app.
  • Launch and test, with no guarantee the pipeline survives the next update from either side.

Test it yourself if you've got both ecosystems sitting in a drawer. Just don't expect Valve or Meta to catch you if the bridge collapses.