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Deadlock's Big Update Spikes Steam Numbers, No Receipts Yet

Valve's shooter is reportedly surging on Steam after the City Never Sleeps update, but the only hard data so far is the word 'insane.'

By Cass Novak
Deadlock's Big Update Spikes Steam Numbers, No Receipts Yet

Deadlock is apparently having a moment again, with Insider Gaming reporting that the City Never Sleeps update has sent the game's Steam player count to what the outlet calls 'insane levels' (a phrase that, as far as benchmarking goes, tells you exactly nothing, which is the problem).

No concurrent player figure, no percentage jump, no chart. Just a claim that a lot more people are logging in than were logging in before. Maybe that's true. Probably it's true, given how aggressively Valve has been feeding this game content since launch. But 'insane' is not a unit of measurement, and until somebody publishes the actual SteamDB line, the honest version of this story is: a shooter got an update, and people apparently played it.

What City Never Sleeps Actually Shipped

The update follows directly on the heels of the patch covered here days earlier, when Deadlock's Huge Update Adds Six Heroes, Valve Stays Silent detailed six new heroes and a reported ten thousand new voice lines arriving without so much as a press release from Valve. City Never Sleeps appears to be the live rollout of that content, and if six new heroes landing at once is what's pulling players back in, that's at least a plausible mechanism for a spike (new toys tend to do that, regardless of genre).

What's missing is everything that would let a reader actually judge the size of the surge:

  • a baseline player count before the update
  • a peak number after it
  • any timeframe for how long the bump lasted
  • any statement from Valve confirming the update's reception at all

Valve's Silence Is Doing a Lot of Work

Valve has made a habit of letting Deadlock's content speak for itself, shipping heroes and systems without the usual marketing fanfare. That approach has its charm, developers who'd rather patch than promote are rare enough to notice, but it also means the only numbers anyone's citing right now come secondhand, filtered through outlet language like 'rampant success' rather than a dashboard.

Test it yourself if you want a real answer: pull up the public player-count tracker, find Deadlock, and look at today's line against last week's. That's the only version of this story with actual units attached, and right now it's the version nobody's published.